
Tekken Advance uses the same variable health system as Tekken Tag Tournament. While as a boss, Unknown's life bar would be 140, it was still required to deplete her of all her recoverable health. Additionally, the minimum permanent health loss will always be at 1 hp, and when damage is divided between recoverable and permanent, will always be rounded up in favor for permanent damage.

In Tekken Tag Tournament, and later Tekken Tag Tournament 2, damage taken from an attack would leave the target with recoverable health at 40% of the attack and with the remaining 60% being permanent damage. The game would also bring the main series' first and only instance of varying life bars: Tag combos were also designed to take away more of the player's recoverable health as a part of the new system. Tekken Tag Tournament would change the player's life bar's display due to the system, and blue was used to represent the player's current health, red to show the amount of recoverable health, and black to show unrecoverable health. Health bar and gauges in Tekken Tag Tournament. +1 140 (Japanese versions and Arcade History).140 (Japanese versions and Arcade History).On the arcade versions, the amount of health can be changed in the test mode options (note that in the Japanese arcade version of Tekken, the health bar options cannot be changed this version is also included in the Tekken 5 Arcade History mode in all regions, thus it is not possible to change the health bar in this port). In the PlayStation versions, the dedicated Versus Mode allows the maximum health to be changed while selecting a character. Due to the high damage of combos in the first two games, there were several easy death combos.


In Tekken 2 and Tekken 3, the health of characters in 2P games was increased to 140. In Tekken, the default health of characters is 125. 28 October 2009 Tekken, Tekken 2 & Tekken 3
